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Death Worm 2 keeps things stylised rather than graphic, letting you tunnel a cartoon giant worm under the ground and burst out to hit targets, with the challenge centered on timing jumps and managing momentum rather than shock. On desktop you steer with WASD or arrow keys, holding a direction to angle your worm up toward the surface or down to burrow deeper, and tap a key such as Space for a quick boost; on mobile you drag a virtual stick to angle movement, hold to build speed, and tap a boost icon when you want a big leap. The aim is usually to hit marked targets, vehicles, or enemy units within a time limit, chain combos without missing, and avoid staying above ground too long where you move slower. Good technique includes swimming in smooth arcs instead of sharp angles, building speed underground before surfacing under groups of targets, watching shadow or marker cues to know where objects will be, and conserving boost for when you need to correct a bad angle or reach airborne targets. If your worm stops responding after an overlay, refocus the canvas with a click or tap; if the ground deforms or enemies spawn in a stuttery way on older hardware, lower texture quality, disable extra particles like dust, and close other apps; if touch aiming feels slightly delayed, set browser zoom to 100 percent and use full screen for more precise sticks; and if mission progress, upgrades, or unlocked maps vanish next visit, check that cookies and local storage are allowed for Death Worm 2.
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